VGT – UE5 compatibility

VGT – UE 5 Release – migration

In AC_VGT_GravityComponent : please replace the first cast of in the begin play by « Cast to WheeldVehiclePawn »

For UE5 – Early Access

The cast is different in early access (not the same as the one for UE5.0 release)

To solve extrem lag problem (do this ONLY if you have extrem lag)

If you are using VGT gravity generators you will need to activate Nanite on static meshs